============================================================================ .__ .__. ._._. ._._. .__. . . ._ _ .__ .__. . . .__. . . .__ .__. -.-. . | | | | | | | | | |__| |\ | | \ |/ | | | |\ | | | | | |__ |__| | |V| |__ |__| | | | | | | | | | \| |__| \_X |__ |__| | \| |_\| |__| |__ | \ ============================================================================ ._______. .______. .__ .__. .______. ._______. ._______. .__. ._______. | | | | | \ | | | | | | | | | | | | | .-. | | .---' | \ | | | .---' | .-, | | .-. | | | | .-. | | | |__| | |___. | \| | | |___. | |_| | | |_| | | | | | |__| | |.___. | .__/ | . | | .__/ | . < | . ' | | | | '\__ | ||. | | | | |\ | | | | |\. | | |\. | | | \__ '. | | | | | '---. | | \ | | '---. | | | | | | | | | '-. .__.'. | | |_| | |______| |__| \__| |______| |__| |__| |__| |__| |____| | |_| | | | ____ .____ .___ .____. . . .____. . . .___. | | \_____/ / | | | | | O | | | | | | | | \_____/ / |--- |---' | | |----| | | | | |---' /___ |____ | \ |____| O | | |____| |___| | \ ._ ._..___ .___ ___ ._..___..___..___. ._____. ___ .___ | \| || _ || _ \ / \ | || __|| _||_ _| | |/ \ | \ | . || ._|| . < | | | __| || _|.| |_ | | | |_| || | | | | | |_|\_||_| |_|\_\\___/ \__/ |___||___| |_| |_| |_|\___/ |____| NProject Mod by: n5p29 --------------------------------- Version Beta 2.7.1 - Jan 2011 **NOTE: To see best layout, maximize this window or at least you can see the following dot line without being wrapped** ............................................................................................................................ This text file only covers the list of updates that applied from the previous version. For complete change list and other informations, go to the main readme file (readme - nproject mod.txt). ============================== INSTALLATION NOTES ============================== This is the patch for NProject Mod version 2.7 This mod patch requires the NProject Mod 2.7 to be installed. Make sure you have installed it before patching up the mod. To install this mod patch, copy the files in the archive to the directory where you install the NProject Mod and replace the old file if asked. If you changed the NPM files into BIG file, don't forget to also rename the newly copied NPM file(s). ============================== 1. GAME/MOD FEATURE RELATED ============================== Changes applied to non-gameplay features - Revised list on the Credits. Few matters changed while the mod in the development, now provides more accurate credits. - Reduced most n00b-ish, informal, and unecessary writings in the main ReadMe. Old developed mod is old. :P - Revised certain command buttons description format, following the Red Alert 3 command button style Skirmish Maps ------------------------------ - NEW MAP AVAILABLE! Name : "Moon Assault" Players : 3 Map Theater : Moon (seriously) Time : Unknown (applied as night) Author : Dawn-Shade Description : NProject Mod special map. As the name said, this map resembles the surface of the Moon, making this map unique. The Moon surface is quite unstable, so be careful of some random explosions! ================================= 2. MAJOR CHANGES ================================= Notable changes applied to current units, but might not related to balances or fixes. Revamped units or abilities. IMPROVED UNITS LOCOMOTION: - Tanks no longer just slides away on the ground, the will show actual accelerations/braking movements - Vehicles have better movements. some vehicles also bounce a little, simulate hitting random rocks - Most vehicles can move backwards correctly - Helicopters sway a bit when idle LASER PALADIN: - Enabled Laser Paladin Laser Charge ability! Charged attack have pre-attack delay, but do more damage and have greater AoE. After the charged attack the Paladin cannot attack for a while for turret cooling down. This ability requires Laser Capacitors upgrade. BATTLEMASTER: - Battlemasters now will utilize their machineguns against infantry targets. Even not really damaging (as they're not intended to be anti-infantry), it's much better than tank shells that often to miss. EMERGENCY REPAIR: - Emergency Repair heal radius increased to 150% - Emergency Repair also repair structures - New and better Emergency Repair (this makes the Emergency Repair more valuable as a Generals Powers): > Level 1 Emergency Repair heal amount sightly increased, and still one-shot repair > Level 2 Emergency Repair is not one-shot repair but repair continuously for some amount of time > Level 3 Emergency Repair is same as level 2 but lasts much longer, it also have initial repair boost like level 1, and also heals infantry NIGHTHAWK (STEALTH FIGHTER): - Officially changed the Stealth Fighter name to Nighthawk ============================== 3. BUG FIXES ============================== - Fix coding error in version 2.7 that allow Tank General build Flamethrower infantry from his mine upgraded Barracks - Fixed the issue of Bunkers that not appeared on the radar - Fixed the Mortar infantry unlimited attack range bug. This bug appeared when the target moving outside the Mortar attack range but the Mortar can attack the target anywhere until given another order or the target really destroyed. This game- breaking issue now have been removed. - Fixed the Uranium Shells upgrade that increases the damage of affected weapons twice as it should - Fixed the collision error of Sneak Attack building that allows it being passed through by any other units - Now the Firebase can be attacked with toxin weapons properly - Boss General no longer can see salvage crates none of her units need or pick them - Combat Bike with Toxin RPG Trooper weapon now correctly creates toxin pools ============================== 4. GAME BALANCES ============================== - Tank armor resistance against toxin weapons increased to 160% - Toxin Tractor now little more resistant to infantry and bullet weapons MORTAR INFANTRY: - The unlimited attack range bug have been fixed - Given the Mortar infantry Ground Attack button to improve their attacking ability. Use this new button if you want to attack blindly or when against moving target. - Mortar infantry no longer crushable (except by Overlords) as they always say "We are uncrushable!" - Mortar infantry transport slot increased to 2 from 1, so you can't fill too many Mortars into an assault transport AMBULANCE: - Ambulance cleanup guard area and scan rate increased, allowing them to clean nearby toxins/radiations better when idle SENTRY DRONE: - Sentry Drone Guns upgrade research time reduced to 67% - Sentry Drone Guns upgrade cost reduced to 800 from 1000 COLD FUSION REACTOR: - Cold Fusion Reactors Control Rods upgrade purchase time reduced to 50% (also applied to all USA subfactions) - Superweapon General Advanced Control Rods upgrade cost increased to 600 from 500 LASER PALADIN: - Laser Paladin main weapon damage reduced to 70% because was overpowered. The new weapon damage still have more DPS than the normal Paladin Tank weapon. BATTLEMASTER: - Battlemaster machinegun now enabled by default (see New Features section above) - Battlemaster healthpoint increased to 105% - Battlemaster unupgraded movement speed increased to 105% - Tank General Battlemaster build time reduced to 80%, now they built faster than vanilla China faction as Tank General tactic promotes tank spamming PROPAGANDA CENTER: - Nationalism upgrade cost reduced to 1000 from 1500 - Subliminal Messaging upgrade cost increased to 1000 from 500. It was costs too cheap for an upgrade that worth really much. INTERNET CENTER: - Internet Center now requires 4 powers like USA Supply Drop Zones, but it will not disabled when low power NUCLEAR MISSILE: - Uranium Shells upgrade cost reduced to 2000 from 2500 - Nuclear Tank upgrade cosr reduced to 1500 from 2000 REBEL: - Booby Trap upgrade cost reduced to 500 from 1000. It's too expensive for such underused upgrade. WORKER: - Worker Shoes upgrade research time increased to 250%. It builds too fast for the really worth supply income upgrade. PALACE: - Camouflage upgrade research time reduced to 67% - Anthrax Gamma upgrade cost increased to 2000 from 1500. It's too cheap for a great buffing upgrade. TUNNEL NETWORK: - Tunnel Network now more vulnerable to Stealthfighter weapon like other defenses TOXIN SHELLS: - Toxin Shells poison field effect no longer harm structures (like how radiation field works) - Toxin General Stinger Site and Toxin RPG Trooper weapon poison field radius reduced to 67% (as they are not supposed to be effective against infantry even with toxin tipped missiles) - Hope these changes can make Toxin General less OP in early games ============================== 5. MINOR FIXES/CHANGES ============================== Minor fixes/changes such as graphic/sounds/animation changes. Some changes might just nitpickings and hard to noticed. Models ------------------------------ - Fixed the shadow bug on USA Supply Center model (the supply crane) - Improved the Advanced Particle Cannon night lights performance - Standard Cold Fusion Reactor (used by vUSA, Airforce General, and Boss General) now have more wonderful glow - Fix Speaker Tower model that have shadow errors in several conditions - Fixed Bomb Truck model that have weird wheel animations - Fix the issue where the Battlemaster tank have no trail dusts while the tank is moving - Fixed the Boss General Supply Truck wheels bug, now each wheel rotates correctly Animations/Particles ------------------------------ - New GPS Scrambler cursor radius! And Stealth General GPS Scrambler area of effect indicated by the cursor radius lines. - Fixed Supply Drop Zone beacon smoke that have missing texture issue - New particle effects for Neutron Mines and their detonation effect! Graphics/Cameos ------------------------------ - Fix Propaganda Center cameo that have wrong banner textures Sounds ------------------------------ - New Fortified Upgrade research sound - New voice set for Flamethrower infantry!